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Odin Quest
An adventure-style game to run in the browser, created in collaboration with 2 friends and fellow Code Institute students. Part of the aim is to gain experience in collaborative projects, particularly in the use of GitHub for them - but writing the game has also been a lot of fun. You control a character who moves around on a world map, and need to solve puzzles, kill/avoid enemies, talk to non-player characters, and other things like that, in order to progress. (The link below is to a small working prototype - the final game will of course be much bigger, and with a coherent storyline.) My own contributions include: 1) the code that constructs the map tiles and doors, and that moves the player character from one tile to another 2) the code for enemies, in particular their movement patterns, 3) the code for the player's ability to kill enemies with lightning and sword, 4) the ability to press "switches" in order to alter landscape features. At the time of writing much of the code is rather disorganised - in particular there are far too many global variables. Most of the next phase of development is planned to be devoted to addressing these issues. Note that the project does not currently support any other than keyboard input, and for this reason we have not yet made any attempt to make the game work on mobile.